﻿using UnityEngine;
using System.Collections;
using System.Xml;
using System.Xml.Serialization;


public class Node {

	public enum PawnColor { none, yellow, red };

	[XmlAttribute("posX")]
	public int posX;

	[XmlAttribute("posY")]
	public int posY;

	[XmlAttribute("blockUp")]
	public bool blockUp;

	[XmlAttribute("blockRight")]
	public bool blockRight;

	[XmlAttribute("pawnColor")]
	public PawnColor pawnColor = PawnColor.none;


}
